Current gameplay footage shows a MOGSCORE SHOP at the player’s plot with separate permanent EXP-gain tracks for Face, Frame, Height, and Bodyfat pickups. The panel says upgrades are permanent and saved, each level adds 10% EXP gain to its stat, and each track can reach level 10. These details are community observed, so read the current shop before spending.
What each upgrade affects
The shop improves what a pickup is worth; it does not replace collecting. Test one ordinary item before and after a purchase with no timed boost so you can see the current change.
Observed levels and early prices
The documented panel says +10% EXP gain per level and up to level 10 per stat. Community footage showed level 0 offering the first upgrade for 100 MogPoints, the next price at 250, and a level-2 tile asking 500 while displaying +20% EXP.
Those are dated observed steps, not a guarantee for every level or future update. Do not extrapolate the remaining cost curve. Read the price shown on the exact track before each confirmation. If the current wording or cap differs, follow the live panel.
The official game description confirms MogPoints exist and are earned when a battle winner chooses MOG. It does not publish this shop’s numbers. Keep the confidence boundary clear: currency and basic battle reward are official; shop name, levels, percentage, and early prices are community reported.
Choose the first track by bottleneck
Open MY STATS and run one balanced circuit. Identify which comparison grows least effectively relative to the opponents you actually fight. Buy that pickup’s saved track first. This produces more practical value than spreading MogPoints evenly because four equal upgrade levels can still leave a poor route bottleneck untouched.
Bodyfat requires special reading. Water lowers the value, so confirm improvement direction rather than looking only for a bigger number. If Water already keeps Bodyfat comfortable, invest in a different weak field.
If two fields are equally weak, choose the pickup that is harder to collect on your normal route. A gain upgrade can compensate for fewer opportunities. Recheck after the purchase instead of committing several levels blindly.
Permanent upgrade or Ability roll?
Current guides show MogPoints also buying random rolls in ROLL ABILITY. A roll may produce a powerful collection aid such as the community-reported Magnet, but the pool, odds, replacement rules, and persistence are not officially published.
A permanent pickup-gain level has a clearer early job: make every future collection of one type more effective, including recovery after MOG. Build a small saved foundation before using spare currency on random rolls. This is especially useful if you are learning the game or preparing your first ASCEND.
If you already have comfortable saved levels and a predictable passive income, an Ability roll can address movement or pickup friction the shop does not solve. Read Abilities before spending.
Get MogPoints without wasting the run
Win manageable NPC battles and choose MOG when you want the official currency reward. Community guides report that MOG can also capture the NPC. Assign captures at the base so passive MogPoints can accumulate while you collect map items.
The official code tyfor300likes was listed with 2,500 MogPoints on September 5, 2026, but redemption was not live-tested. If it works, do not spend the entire balance at once. Buy one planned level, test its effect, and keep a record of the next price.
The 2x Mogpoints gamepass was listed at 249 Robux in the same day’s official catalog. Its public API description was blank, so do not assume it covers codes, captures, or every battle reward. Permanent planning should work without requiring that purchase.
Verify that “permanent” means what you need
Record the four shop levels before a low-value MOG loss. After the reset, reopen MOGSCORE SHOP and confirm them. Repeat around your first ASCEND because a voluntary Prestige reset may not share every rule with being MOGGED.
Also check whether permanence is account-wide, save-wide, or server-specific in the current game. A delayed data load can make a level appear absent briefly. Wait, reopen the panel, and rejoin once before buying a duplicate.
Do not use temporary progress codes while testing. A 2× timer can hide the base increment and make a saved level appear larger than it is.
A practical purchase order
- Buy one level for the stat that loses current battles.
- Test its ordinary pickup with no temporary boost.
- Build a working Captured Mogger income loop.
- Add a level to the next route bottleneck.
- Recheck prices and the level cap before every purchase.
- Save enough MogPoints for a planned Ability roll only after the permanent base works.
- Confirm all saved levels before and after ASCEND.
This order does not claim one universal best stat. It ties spending to the actual route and preserves flexibility when prices change.
Troubleshooting
If the pickup gain did not change, confirm you bought the matching track, used an ordinary version of the item, and had no different timer or Genetics effect. If the level did not save, let data load, verify the correct account and place, then rejoin. If the displayed price differs from this guide, trust the current tile.
If a shop is missing, finish the tutorial and return to the player’s plot or base. Community screenshots place the permanent panel there. Follow the current signs rather than entering an unrelated player’s plot.
Sources checked
- AllThings.How progression walkthrough — community-observed shop and progression route.
- Agartha Mog or Die permanent-power reference — corroborating community documentation of the shop wording and early levels.